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Use paint.net and convert your textures to a dds with general attitudes.Then search download G-Texture and build your own *.wtd file. Don't forget to generate MipMaps with G-Texture.Then open ZModeler2 and change any material from an imported wft model. Don't forget to check "use defined options" in the material editor and then export your model.Change wft and wdt with SparkIV and see how your own textures will work in IV.Believe me I am doing it for my self and it works great.